

Other games, such as Arms and Mario Tennis Aces’ “ Swing Mode,” make full use of motion controls, requiring precise movements to do different inputs.īut Joy-Con really get their time to shine in Ring Fit Adventure: a fitness game played entirely with motion controls. The most expected use of this may be Mario Kart 8 Deluxe‘s tilt controls, but some games, like World of Goo and The World Ends With You: Final Remix, take it a step further, allowing you to use the Joy-Con as in-game pointers. A setup screen to use motion controls in The World Ends WIth You: Final Remix. The dual combo of accelerator and gyroscope allows for some pretty accurate motion tracking in its’ entirety. While the Switch doesn’t use it as often as the Wii does, don’t be surprised if a game suddenly reads the Joy-Con’s gyroscope and accelerator, as in the case of, say, Astral Chain.īut controller orientation isn’t the only motion input the Joy-Con is capable of sensing.

Each Joy-Con has motion control built-in to it. Would you be surprised to learn that Joy-Con also have motion controls? And not just the right (R) Joy-Con. While some games can restrict what controller modes are usable, the general rule of thumb is this: If you can use two Joy-Con at once as a single controller, more often than not, you can play the game with a single Joy-Con held sideways.

So, unless you have a Switch Lite, in which the controllers are built-in and unattachable, each Switch comes with enough controllers for two people to play, right out of the box. A screenshot showing the different ways that Joy-Con can be paired. There’s no hard and fast rule forcing players to only use one method, so it’s entirely possible for one player to use two Joy-Con at once, and two others to use a single Joy-Con apiece to play. Since L is only on a left Joy-Con, and R is only on a right Joy-Con, the two controllers need both buttons pressed to pair them together.īut in the event someone else wants to play a game, and you only have one set of L and R Joy-Con, SL and SR act as substitute buttons for L and R, allowing each Joy-Con to be used separately. How? The secret lies with the Joy-Con’s two side buttons: SL, and SR.īy default, Joy-Con are set to pair to each other by pressing both L and R. Two Joy-Con being used as two separate controllers apiece. While Joy-Con come in two distinct versions, a left Joy-Con, and a right Joy-Con, the two controllers can either be paired together, acting as one complete controller unit, or, played separately as two individual controllers apiece. The feature that makes Nintendo’s Joy-Con stand out the most, has to easily be the versatility of the controller. With that mild detour complete, let’s get back to the rest of the features of the Joy-Con has. It’s far more intuitive than it sounds, and it’s even the reason the Joy-Con make that satisfying click sound you’ll hear in official Nintendo videos. Overall, in my three years of owning the Switch, I’ve never had any severe issues with the rail bar. Starlink: Battle for Atlas seems to use a modified version of the Joy-Con Grip, and with the release of Ring Fit Adventure and the Ring-Con, the Ring-Con itself can detect pressure on its two padded grips, while using the Right Joy-Con to track motion. With it, the Joy-Con can connect to different Switch Systems in a snap, slide into a Joy-Con Grip for more comfortable use, connect up the optional Joy-Con wrist straps, and even charge the Joy-Con from the Switch itself, or with separate chargers.Īnd the rail system for the Joy-Con doesn’t stop at just basic controller functions Joy-Con can be connected to newer controllers and accessories, too! A screenshot of the system setup’s Joy-Con sliding animation. While I don’t think Nintendo has an official name for this part of their signature controllers, it’s no exaggeration to say that it’s by far the most important piece of the Joy-Con puzzle. On the side of each and every Joy-Con is a flat, metal bar. NFC Included: Built-in amiibo Supportīefore we go too much further into the Joy-Con’s features, we should stop and address the most crucial element of the Joy-Con: the rail system. Dynamic Vibration: Rumble, Rumble, Rumble! (In HD!)
